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  • These drivers are designed for use with those GPS units that support USB transfer of data to/from the PC - not to include the iQue. This setup also includes the drivers for the USB Data Card Programmer. This setup combines the initial install and updates for both the USB GPS drivers and the USB Data Card Programmer drivers.
  • Unlock your device and connect to a PC using a USB cable (you may use the cable attached to your LG charger). Once connected, you may be prompted on your phone to select a USB connection type, select Media sync (MTP) or File Transfer.
  • The CANBUS USB adapter connects a CANbus to the USB port of a PC or notebook, which also supplies the power to the adapter (no power supply needed). In the downloads section now you can find all the related drivers and software applications and even Windows 7 64-bit kernel driver, which was added recently.
  • Check Device Manager to see if the Apple Mobile Device USB driver is installed. Follow these steps to open Device Manager: Press the Windows and R key on your keyboard to open the Run command. In the Run window, enter devmgmt.msc, then click OK. Device Manager should open. Locate and expand the Universal Serial Bus controllers section.

You can use Android Debug Bridge (ADB) to connect your Fire tablet to your computer for testing and debugging. You connect your computer to your Fire tablet through a micro-USB cable.

Android Debug Bridge (ADB) is a command-line utility for running and managing Android apps on your device or emulator. For more information and instructions on using ADB, see Android Debug Bridge.

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0x01: Forces the USB driver stack to ignore the serial number of the device. Therefore, the device instance is tied to the port to which the device is attached. Supported on Windows Vista and later versions. Indicates whether the USB driver stack must reset the device when the port resumes from a sleep cycle.

If you're looking for instructions on connecting to a Fire TV instead, see Connect to Fire TV Through ADB.

  • Check for Device Connections Using ADB (Optional)
  • Troubleshooting

Step 1: Enable Developer Options

  1. Go to Settings > Device Options and look for a Developer Options menu. If it's not there, do the following:

    a. Go to Settings > Device Options > About Fire Tablet.b. Tap your Serial Number seven times.c. Return to Device Options. A new menu appears called 'Developer Options.'

  2. Tap Developer options. (2013 models might call this option 'Security.')
  3. Set Developer options and USB debugging to ON.
  • If you have a Kindle Fire 1st Generation, ADB is enabled by default.

Step 2: Install the Kindle Fire Driver (Windows Only)

  1. If you're using Windows, download this Kindle Fire driver: kindle_fire_usb_driver.zip.
  2. After downloading the file, extract the contents into a new folder and double-click the Fire_Devices ABD drivers file.
  3. Proceed through the installation wizard screens to install the driver.

Step 3: Install Android Studio

ADB is available on your computer when you install Android Studio. If you don't already have Android Studio, download and install Android Studio. If you're not using Android Studio, you need to download and install Android SDK platform tools.

Step 4: Connect Your Fire Device to Your Computer with a USB Cable

  1. Using a USB cable, connect your Fire tablet to a USB port on your computer.

    Note that Fire tablets can treat the USB with different transfer options. After connecting the USB cable, swipe down from the top of your tablet to see the USB option used. You might see various notifications, including the USB connection type that was used when you connected the cable. The relevant notification is highlighted in the screenshot below.

    If you don't see 'Connected as Media Device', press Tap for other USB options. Then select Media device (MTP). Later Fire OS versions have a different interface here. If you're using Fire OS 7, select File Transfer.

    Note: If your USB is connected as a Camera (PTP), Android Studio won't recognize the tablet as a device in Android Studio.

    If you don't see the USB connection type in the above notifications, go to Settings > Device Options > Developer Options > USB computer connection. Set this to Media device (MTP). For Fire OS 7, select File Transfer.

  2. When the Allow USB debugging? dialog appears on your tablet, tap OK.

  3. Open Android Studio and look for the device to appear in devices drop-down menu:

    The device's name will use the android.os.Build.MODEL property for the device. KFSUWI refers to Fire HD 10 (2017) tablet. You can see a list of build model names in the Identifying Fire Tablet Devices.

    If you have not selected the 'Allow USB Debugging' dialog on your tablet, the name 'Unknown device' will appear in the devices drop-down menu in Android Studio until you allow debugging.

  4. With the tablet connected, you can now run your app on your tablet by clicking the Run App button in Android Studio.

If you run into issues, see the Troubleshooting section below.

Check for Device Connections Using ADB (Optional)

Instead of looking in the devices menu in Android Studio, you can also use some ADB terminal commands to confirm that your device is connected. ADB is useful for performing many other operations as well, such as entering sandbox mode or installing other assets. Follow these two sections:

If you skip adding ADB to your PATH, you can also Check for Connected Devices If ADB Isn't In Your PATH.

Add ADB to Your PATH

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First, add ADB to your PATH so you can more easily run ADB commands. (Your PATH is an environment variable used to specify the location of the program's executable. If you don't add ADB to your PATH, running ADB commands will require you to browse to the <Android SDK>/platform-tools directory to run adb.)

Tip: You can check whether ADB is already added to your PATH by typing adb version from a terminal or command prompt. If you get back version information, then ADB is in your PATH. If the response says adb is an unrecognized command, ADB is not in your PATH.

To add ADB to your PATH on Mac:

  1. Get the path to your Android SDK platform-tools directory:

    1. Open Android Studio and click the SDK Manager button .The location to your Android SDK appears near the top next to Android SDK Location. For example: /Users/<your username>/Library/Android/sdk

      If this is your first time opening Android Studio, there isn't an SDK Manager button. Instead, at the Welcome to Android Studio prompt, click Configure > SDK Manager and provide the location to the Android SDK.

    2. Copy the path to the SDK and paste it somewhere convenient, such as a text editor.
    3. Add /platform-tools to the end of the path you copied in the previous step. ('platform-tools' is the directory containing the ADB executable.)
    4. Copy the full path to your clipboard.
  2. Use the following command to add ADB to your .bash_profile. Replace <your username> with your actual username. Also, make sure the path points to your Android SDK.

    Your .bash_profile file is usually in your user directory, which you can find by typing cd ~ (change to your user directory). Then type ls -a (list all) to show all files, including hidden ones.

    If the file isn't there, simply create one. You can then type open .bash_profile to see the paths listed.

    After you add this PATH to your bash profile, you should see the following in your .bash_profile file:

    (Only instead of johndoe, you will see your own username.)

  3. Mysz zgodna z hid drivers download for windows 10, 8.1, 7, vista, xp. Fully restart any terminal sessions, and then type adb. If you successfully added ADB to your path, you will see ADB help info rather than 'command not found.'

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To add ADB to your PATH on Windows:

  1. Get the path to your Android SDK platform-tools directory:

    1. Open Android Studio and click the SDK Manager button .

      The location to your Android SDK appears near the top next to Android SDK Location. For example: C:Users<your user name>AppDataLocalAndroidSdk

      If this is your first time opening Android Studio, there isn't an SDK Manager button. Instead, at the Welcome to Android Studio prompt, click Configure > SDK Manager and provide the location to the Android SDK.

    2. Copy the path to the SDK and paste it somewhere convenient, such as a text editor.
    3. Add /platform-tools to the end of the path you copied in the previous step. ('platform-tools' is the directory containing the ADB executable.)
    4. Copy the full path to your clipboard.
  2. Click your computer's search button (next to Start) and type view advanced system settings.
  3. Click View advanced system settings.
  4. When the System Settings dialog opens, click the Environment Variables button.
  5. Under System Variables (the lower pane), select Path and click Edit.
  6. Do one of the following:

    • On Windows 7 or 8, move your cursor to the farthest position on the right, type ; and then press Ctrl+V to insert the path to your SDK that you copied earlier. It may look like this: ;C:Users<your user name>AppDataLocalAndroidSdkplatform-tools. Click OK on each of the three open dialog boxes to close them.
    • On Windows 10, click the New button and add this location.
  7. Restart any terminal sessions, and then type adb. If you successfully added ADB to your path, you will see ADB help info rather than 'command not found.'

Check for Connected Devices

  1. Assuming ADB is added to your PATH, run the following commands:

  2. Confirm that the serial number for your Fire tablet appears in the list of devices. For example:

    On your tablet, your device's serial number is located under Settings > Device Options.

Check for Connected Devices If ADB Isn't In Your PATH

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If your terminal doesn't recognize adb as a command (that is, you didn't add ADB to your PATH), you might have to run the commands from the SDK directory that contains ADB.

  1. In Android Studio go to Tools > SDK Manager.
  2. In the SDK Manager dialog box, copy the Android SDK Location.
  3. Browse to this location in your terminal or command prompt. For example:

    Mac

    Windows

    Then go into the platform-tools directory:

    The platform-tools directory contains adb.

  4. Now run the ADB commands as follows:

    Mac:

    Windows:

    The response should list your device's serial number. For example:

    If your Fire tablet is still not detected, you may need to reboot your computer or log out and back in for the changes to take effect.

Troubleshooting

Tablet doesn't appear in list of devices in Android Studio

  1. If you don't see your tablet device in the list of devices in Android Studio, click the devices drop-down menu and select Troubleshoot device connections:

  2. Click Rescan devices.

    If rescanning devices doesn't detect your Fire tablet as a device, your micro-USB cable might be bad, you might have the wrong USB connection type (e.g, camera instead of media device), or you might not have enabled USB debugging. You can also try restarting your computer and the tablet.

Uninstall the non-ADB Driver (Windows)

If you previously connected a Fire tablet without first enabling ADB on the Fire tablet, you might need to remove the existing USB device driver and force re-installation of the driver. To remove the non-ADB driver:

  1. Using a micro-USB cable, connect your Fire tablet to a USB port on your computer.
  2. On your computer (Windows 10), click the search button (next to the Start menu) and type Device Manager in the search. Then select it in the results. (Other Windows versions have different options for accessing the Control Panel.)
  3. In the Device Manager window, expand Portable Devices.
  4. Right-click the Fire device and then click Properties.
  5. In the Properties window, on the Driver tab, click Uninstall, and then Confirm.
  6. Unplug your Fire tablet from your computer.

Confirm the Fire Driver Is Installed Correctly

You can confirm that the Fire driver is installed correctly by doing the following:

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  1. On your computer, click the search button search button (next to the Start menu) and type Device Manager.
  2. In Device Manager, under Fire Devices, verify that that a device appears called Android Composite ADB Interface.

    If your Device Manager shows an Other Devices section with a second Fire device with a yellow alert sign, your computer is listing Amazon's unrecognized ADB module as a separate device. To fix this issue:

    1. Under Other Devices, right-click the Fire device and select Properties.
    2. On the Driver tab of the Properties window, select Update Driver…
    3. Choose to browse for the driver software, then navigate to Let me pick from a list of device drivers on my computer > Show All Devices > Have Disk.
    4. Navigate to the folder where you installed the Amazon driver (typically C:Program Files (x86)Amazon.comFire_DevicesDrivers) and select it.
    5. Ignore the warning regarding installing drivers and proceed.

      You should now correctly see your Fire tablet with the ADB driver installed.

Last updated: Oct 29, 2020

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Summary

  • Opening the device and obtaining WinUSB handle.
  • Getting information about the device, configuration, and interface settings of all interfaces, and their endpoints.
  • Reading and writing data to bulk and interrupt endpoints.

Drivers Suunto USB Devices

Important APIs

This topic includes a detailed walkthrough of how to use WinUSB Functions to communicate with a USB device that is using Winusb.sys as its function driver.

If you are using Microsoft Visual Studio 2013, create your skeleton app by using the WinUSB template. In that case, skip steps 1 through 3 and proceed from step 4 in this topic. The template opens a file handle to the device and obtains the WinUSB handle required for subsequent operations. That handle is stored in the app-defined DEVICE_DATA structure in device.h.

For more information about the template, see Write a Windows desktop app based on the WinUSB template.

Note WinUSB functions require Windows XP or later. You can use these functions in your C/C++ application to communicate with your USB device. Microsoft does not provide a managed API for WinUSB.

Prerequisites

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The following items apply to this walkthrough:

  • This information applies to Windows 8.1, Windows 8, Windows 7, Windows Server 2008, Windows Vista versions of Windows.
  • You have installed Winusb.sys as the device's function driver. For more information about this process, see WinUSB (Winusb.sys) Installation.
  • The examples in this topic are based on the OSR USB FX2 Learning Kit device. You can use these examples to extend the procedures to other USB devices.

Step 1: Create a skeleton app based on the WinUSB template

To access a USB device, start by creating a skeleton app based on the WinUSB template included in the integrated environment of Windows Driver Kit (WDK) (with Debugging Tools for Windows) and Microsoft Visual Studio.You can use the template as a starting point.

For information about the template code, how to create, build, deploy, and debug the skeleton app, see Write a Windows desktop app based on the WinUSB template.

The template enumerates devices by using SetupAPI routines, opens a file handle for the device, and creates a WinUSB interface handle required for subsequent tasks. For example code that gets the device handle and opens the device, see Template code discussion.

Step 2: Query the Device for USB Descriptors

Next, query the device for USB-specific information such as device speed, interface descriptors, related endpoints, and their pipes. The procedure is similar to the one that USB device drivers use. However, the application completes device queries by calling WinUsb_GetDescriptor.

The following list shows the WinUSB functions that you can call to get USB-specific information:

  • Additional device information.

    Call WinUsb_QueryDeviceInformation to request information from the device descriptors for the device. To get the device's speed, set DEVICE_SPEED (0x01) in the InformationType parameter. The function returns LowSpeed (0x01) or HighSpeed (0x03).

  • Interface descriptors

    Call WinUsb_QueryInterfaceSettings and pass the device's interface handles to obtain the corresponding interface descriptors. The WinUSB interface handle corresponds to the first interface. Some USB devices, such as the OSR Fx2 device, support only one interface without any alternative setting. Therefore, for these devices the AlternateSettingNumber parameter is set to zero and the function is called only one time. WinUsb_QueryInterfaceSettings fills the caller-allocated USB_INTERFACE_DESCRIPTOR structure (passed in the UsbAltInterfaceDescriptor parameter) with information about the interface. For example, the number of endpoints in the interface is set in the bNumEndpoints member of USB_INTERFACE_DESCRIPTOR.

    For devices that support multiple interfaces, call WinUsb_GetAssociatedInterface to obtain interface handles for associated interfaces by specifying the alternative settings in the AssociatedInterfaceIndex parameter.

  • Endpoints

    Call WinUsb_QueryPipe to obtain information about each endpoint on each interface. WinUsb_QueryPipe populates the caller-allocated WINUSB_PIPE_INFORMATION structure with information about the specified endpoint's pipe. The endpoints' pipes are identified by a zero-based index, and must be less than the value in the bNumEndpoints member of the interface descriptor that is retrieved in the previous call to WinUsb_QueryInterfaceSettings. The OSR Fx2 device has one interface that has three endpoints. For this device, the function's AlternateInterfaceNumber parameter is set to 0, and the value of the PipeIndex parameter varies from 0 to 2.

    To determine the pipe type, examine the WINUSB_PIPE_INFORMATION structure's PipeInfo member. This member is set to one of the USBD_PIPE_TYPE enumeration values: UsbdPipeTypeControl, UsbdPipeTypeIsochronous, UsbdPipeTypeBulk, or UsbdPipeTypeInterrupt. The OSR USB FX2 device supports an interrupt pipe, a bulk-in pipe, and a bulk-out pipe, so PipeInfo is set to either UsbdPipeTypeInterrupt or UsbdPipeTypeBulk. The UsbdPipeTypeBulk value identifies bulk pipes, but does not provide the pipe's direction. The direction information is encoded in the high bit of the pipe address, which is stored in the WINUSB_PIPE_INFORMATION structure's PipeId member. The simplest way to determine the direction of the pipe is to pass the PipeId value to one of the following macros from Usb100.h:

    • The USB_ENDPOINT_DIRECTION_IN (PipeId) macro returns TRUE if the direction is in.
    • The USB_ENDPOINT_DIRECTION_OUT(PipeId) macro returns TRUE if the direction is out.

    The application uses the PipeId value to identify which pipe to use for data transfer in calls to WinUSB functions, such as WinUsb_ReadPipe (described in the 'Issue I/O Requests' section of this topic), so the example stores all three PipeId values for later use.

The following example code gets the speed of the device that is specified by the WinUSB interface handle.

The following example code queries the various descriptors for the USB device that is specified by the WinUSB interface handle. The example function retrieves the types of supported endpoints and their pipe identifiers. The example stores all three PipeId values for later use.

Step 3: Send Control Transfer to the Default Endpoint

Next, communicate with the device by issuing control request to the default endpoint.

All USB devices have a default endpoint in addition to the endpoints that are associated with interfaces. The primary purpose of the default endpoint is to provide the host with information that it can use to configure the device. However, devices can also use the default endpoint for device-specific purposes. For example, the OSR USB FX2 device uses the default endpoint to control the light bar and seven-segment digital display.

Control commands consist of an 8-byte setup packet, which includes a request code that specifies the particular request, and an optional data buffer. The request codes and buffer formats are vendor defined. In this example, the application sends data to the device to control the light bar. The code to set the light bar is 0xD8, which is defined for convenience as SET_BARGRAPH_DISPLAY. For this request, the device requires a 1-byte data buffer that specifies which elements should be lit by setting the appropriate bits.

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The application can set this through the user interface (UI), such as by providing a set of eight check box controls to specify which elements of the light bar should be lit. The specified elements correspond to the appropriate bits in the buffer. To avoid UI code, the example code in this section sets the bits so that alternate lights get lit up.

Use the following steps to issue a control request.

  1. Allocate a 1-byte data buffer and load the data into the buffer that specifies the elements that should be lit by setting the appropriate bits.

  2. Construct a setup packet in a caller-allocated WINUSB_SETUP_PACKET structure. Initialize the members to represent the request type and data as follows:

    • The RequestType member specifies request direction. It is set to 0, which indicates host-to-device data transfer. For device-to-host transfers, set RequestType to 1.
    • The Request member is set to the vendor-defined code for this request, 0xD8. It is defined for convenience as SET_BARGRAPH_DISPLAY.
    • The Length member is set to the size of the data buffer.
    • The Index and Value members are not required for this request, so they are set to zero.
  3. Call WinUsb_ControlTransfer to transmit the request to the default endpoint by passing the device's WinUSB interface handle, the setup packet, and the data buffer. The function receives the number of bytes that were transferred to the device in the LengthTransferred parameter.

The following code example sends a control request to the specified USB device to control the lights on the light bar.

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Step 4: Issue I/O Requests

Next, send data to the device's bulk-in and bulk-out endpoints that can be used for read and write requests, respectively. On the OSR USB FX2 device, these two endpoints are configured for loopback, so the device moves data from the bulk-in endpoint to the bulk-out endpoint. It does not change the value of the data or add any new data. For loopback configuration, a read request reads the data that was sent by the most recent write request. WinUSB provides the following functions for sending write and read requests:

To send a write request

  1. Allocate a buffer and fill it with the data that you want to write to the device. There is no limitation on the buffer size if the application does not set RAW_IO as the pipe's policy type. WinUSB divides the buffer into appropriately sized chunks, if necessary. If RAW_IO is set, the size of the buffer is limited by the maximum transfer size supported by WinUSB.
  2. Call WinUsb_WritePipe to write the buffer to the device. Pass the WinUSB interface handle for the device, the pipe identifier for the bulk-out pipe (as described in the Query the Device for USB Descriptors section of this topic), and the buffer. The function returns the number of bytes that are actually written to the device in the bytesWritten parameter. The Overlapped parameter is set to NULL to request a synchronous operation. To perform an asynchronous write request, set Overlapped to a pointer to an OVERLAPPED structure.

Write requests that contain zero-length data are forwarded down the USB stack. If the transfer length is greater than a maximum transfer length, WinUSB divides the request into smaller requests of maximum transfer length and submits them serially.The following code example allocates a string and sends it to the bulk-out endpoint of the device.

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To send a read request

  • Call WinUsb_ReadPipe to read data from the bulk-in endpoint of the device. Pass the WinUSB interface handle of the device, the pipe identifier for the bulk-in endpoint, and an appropriately sized empty buffer. When the function returns, the buffer contains the data that was read from the device. The number of bytes that were read is returned in the function's bytesRead parameter. For read requests, the buffer must be a multiple of the maximum packet size.

Zero-length read requests complete immediately with success and are not sent down the stack. If the transfer length is greater than a maximum transfer length, WinUSB divides the request into smaller requests of maximum transfer length and submits them serially. If the transfer length is not a multiple of the endpoint's MaxPacketSize, WinUSB increases the size of the transfer to the next multiple of MaxPacketSize. If a device returns more data than was requested, WinUSB saves the excess data. If data remains from a previous read request, WinUSB copies it to the beginning of the next read request and completes the request, if necessary.The following code example reads data from the bulk-in endpoint of the device.

Step 5: Release the Device Handles

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After you have completed all the required calls to the device, release the file handle and the WinUSB interface handle for the device. For this, call the following functions:

  • CloseHandle to release the handle that was created by CreateFile, as described in the step 1.
  • WinUsb_Free to release the WinUSB interface handle for the device, which is returned by WinUsb_Initialize.

Step 6: Implement Main

The following code example shows the main function of your console application.

Next steps

If your device supports isochronous endpoints, you can use WinUSB Functions to send transfers. This feature is only supported in Windows 8.1.

For more information, see Send USB isochronous transfers from a WinUSB desktop app.

Related topics

WinUSB
WinUSB Architecture and Modules
WinUSB (Winusb.sys) Installation
WinUSB Functions for Pipe Policy Modification
WinUSB Power Management
WinUSB Functions
Write a Windows desktop app based on the WinUSB template

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